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Luis Henrique — Software Engineering & 3D Computer Graphics

Software engineering and real-time computer graphics portfolio. Specializing in distributed systems, space simulations, and rendering with Rust, C++20, Go, TypeScript, WebGL, OpenXR, Three.js, GLSL Shaders, and Vulkan.

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- transcendence module started
- updating true self
- loading the universe
- simulating string theory
- writing cosmos rhythms
- doing hard math equations
- rendering deep time
- reticulating splines
- updating true self